Originally Posted By AutoPost This topic is for Discussion of: <a href="http://www.laughingplace.com/w/articles/2015/01/09/a-quick-magic-kingdom-update/" target="_blank"><b>1/9/15: A Quick Magic Kingdom Update</b></a>
Originally Posted By CuriousConstance I just saw this on the parks blog. It looks amazing! <a target="blank" rel="nofollow" href="http://disneyparks.disney.go.com/blog/2015/01/sneak-peek-interactive-queue-to-debut-at-peter-pans-flight-at-magic-kingdom-park/">http://disneyparks.disney.go.c...om-park/</a>
Originally Posted By Dr Hans Reinhardt Say what you will, but this is the kind of thing that makes the MK seem more advanced than DL. For example, just a few years ago they redid the Subs and this is the queue we got out here in California: <a target="blank" rel="nofollow" href="http://kolbykonnection.files.wordpress.com/2014/03/dsc_0452.jpg">http://kolbykonnection.files.w...0452.jpg</a> Ride updates and improvements may not happen as frequently, but when they do they seem to be much more elaborate there than at DL.
Originally Posted By Yookeroo I have to say I'd love to see the WDW hitchhking ghosts cme to Anaheim.
Originally Posted By FerretAfros It's a matter of space. DL just doesn't have any room near a lot of the attractions to have the interactive features. With the Subs, they sort of themed the area under the Monorail platform with some rocks, but for the most part they need all of the space available to hold and move people WDW on the other hand has the blessing of size. When they built their Nemo ride at Epcot, they had space for an elaborate indoor queue that rarely sees a wait. The new Peter Pan queue was created from the restrooms that were replaced by the Tangled toilets. To me, the difference of size is no clearer than when you compare restroom size (and efficiency) between the two places
Originally Posted By Dr Hans Reinhardt "It's a matter of space. DL just doesn't have any room near a lot of the attractions to have the interactive features." It's not a question of size. It's a question of storytelling. Surely the Nemo Subs could have been given something better than the same old switchbacks that have been there since 1959.
Originally Posted By leemac <<It's not a question of size. It's a question of storytelling. Surely the Nemo Subs could have been given something better than the same old switchbacks that have been there since 1959.>> That's not a great example. There just isn't the space to do anything beyond switchbacks. There wasn't room to expand the sheltered space under the monorail station. The overflow goes back to the Matterhorn but when the park is very busy you end up with temporary switchbacks for both Nemo and the Matterhorn alongside one of the busiest walkways in the park. I've only seen the plans for Pan but it looked fine to me - even though there were some flats in there for some reason. I'm less sold on the interactive queues. They interfere with the efficiency of queues and they don't add to the overall attraction experience.
Originally Posted By Dr Hans Reinhardt "That's not a great example. There just isn't the space to do anything beyond switchbacks." If this is an example of the creative thinking and problem solving happening inside WDI it's no wonder that the bland and boring queue turned out the way that it did.
Originally Posted By leemac <<If this is an example of the creative thinking and problem solving happening inside WDI it's no wonder that the bland and boring queue turned out the way that it did.>> Another snide comment - there's a surprise - it seems to be the only thing in your locker these days. You can't magic space out of nowhere. It isn't a question of creative thinking - it is about efficient utilisation of the space available. You can't have an elaborate themed queue that causes yet more guests to spill out into the already congested walkways of Tomorrowland and Fantasyland. Your defacto response is always about creativity and that nonsense quote about doing the impossible. Sometimes you just have to do the best that you can with limited tools.
Originally Posted By Dr Hans Reinhardt And that's the problem: you think that there are limits to what can be done. We're talking about a queue refresh, not rebuilding the entire park from scratch.
Originally Posted By leemac <<And that's the problem: you think that there are limits to what can be done.>> I get the feeling that you are an academic. Or at least someone that has never executed anything of substance. That is one of the most stupid thing anyone could ever say. Of course there are limits. Many many limits. You have to work within a multitude of limits. Limitless doesn't exist in three dimensions.
Originally Posted By Dr Hans Reinhardt So fine. There's absolutely nothing that can be done to enhance the queue for the Subs at DL. No storytelling decor. No audio or visual effects. No small interactive elements. Not even thematic railings, flooring, light fixtures, or signage. Nope, nothing else can be done because what's there is the best that WDI can do with such a small space. Case closed.
Originally Posted By RoadTrip Why the slam on academics? I spent a lifetime working for the University of Minesota (not as a professor) and am damn proud of it. If it weren't for academics thinking up new and creative things you policy wonks wouldn't have anything to implement.
Originally Posted By Dr Hans Reinhardt <a target="blank" rel="nofollow" href="http://youtu.be/NWBktbaiFb8">http://youtu.be/NWBktbaiFb8</a>
Originally Posted By Dr Hans Reinhardt It does. What's the deal with the alleyways they were building behind Main Street at DL? Are they done with that project?
Originally Posted By CuriousConstance I think they are done. But I don't know if they've been used yet or not.