Why is Raging Spirits closing for a whole month?

Discussion in 'Tokyo Disneyland' started by See Post, Aug 31, 2006.

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  1. See Post

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    Originally Posted By Kayoss

    Because of the enormous popularity of Raging Spirits, I'm surprised that it's going down for basically the entire month of September. Just curious, anyone know why it's so long? It's such a tiny coaster, I'm just surprised that the refurb is planned for such a long period when it's so popular. (okay, and I'm a little bummed that I won't be able to compare it with Paris' Indy coaster when I'm at TDR next month...) Besides TOT, "Raging" remains the only TDR ride I've always managed to miss.

    Are they replacing all the trains or something?

    It seems odd that they would need such a lengthy rehab. It hasn't been open that long.
     
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    Originally Posted By FerretAfros

    It's called preventive maintenece. When I was on it in June, I noticed that it was quite rough, very rough concidering how old it was. I suspect that this will be one of those attractions that goes down for maintenece issues a lot. It's also been open about a year and a half (I think...not positive), which seems to be a fairly long time for a big attraction to go without having a little scheduled down time.

    Also, I don't think it is entirely as popular as you see it. Although it does seem to pack in the crowds, when I was there, it was probably the third or fourth longest line in the park. It wasn't a very buisy day, but it didn't seem like it would ever get too much longer than the other lines. Also, compared to other E-Ticket attractions (especially ones in TDL) this has a relatively low capacity. It isn't terrible, like Dumbo, but the line doesn't move as quickly as POTC/Sinbad. They also want to gurantee sustained popularity of the attraction, and if it looks bad in places, it won't be as popular, so this is kind of a way of boosting popularity.
     
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    Originally Posted By Mr X

    Hopefully they're making it LONGER (well, I can dream can't I?).
     
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    Originally Posted By FerretAfros

    By "it" I assume you mean the track, and not the length of time the attraction is down, correct?
     
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    Originally Posted By Kayoss

    I'm basing my observation of the wait times by the 'ride board' photos that are posted "daily" by that dude in Japan. Raging Spirits consistently has the highest wait time, often around 90-130 minutes. It could be capacity, but it's by far the longest line in TDS.
     
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    Originally Posted By TDR_Fan

    <a href="http://www.toms-net.com/DeepDisney/img/0504/info20060504a.htm" target="_blank">http://www.toms-net.com/DeepDi
    sney/img/0504/info20060504a.htm</a>

    This was a picture of the information board taken during the most crowded day of the year.
     
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    Originally Posted By irishfan

    150 minutes, talk about crazy.
     
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    Originally Posted By SuperDry

    Change the 'a' before the .htm to b, c, d, and e to see the ones from TDL on that day: many attractions are at 180 minutes! Yea, I'd say that's a busy day alright.
     
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    Originally Posted By TDR_Fan

    I think that was TDS's busiest day ever. With StormRider at 90 minutes, Indy and 20,000 Leagues at 140 minutes, Raging at 150 mintues, and JttCotE at a whopping 170 minutes. What's funny is that Sindbad's Seven Voyages is still only a 15 minute wait.
     
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    Originally Posted By irishfan

    Funny, but kind of sad too.
     
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    Originally Posted By FerretAfros

    Hmmm 150 minutes for the Magic Lamp Theater? It was entertaining, but I wouldn't want to wait more than about 20 minutes for it. Same for the 70 wait for Aquatopia.
     
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    Originally Posted By FerretAfros

    After checking it again, I think my favorite wait time has to be 90 min to meet Ariel. Sure, it is fun to meet characters, but really now, is it that fun? I like to think of the Characters as spontaneous events, and waiting for an hour and a half to meet one is anything but spontaneous.
     
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    Originally Posted By fredddy

    Yes but don't forget that Sindbad has a much bigger capacity, more like Pirates or Small World...
     
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    Originally Posted By TDR_Fan

    <<Yes but don't forget that Sindbad has a much bigger capacity, more like Pirates or Small World...>>

    So does StormRider but it still has 90 minute lines. I think the fact is that Sindbad is just not popular with the Japanese.
     
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    Originally Posted By FerretAfros

    Where does the line for StormRider go when it gets that long. When I was there, the line went all the way back to the path, but that just barely filled the two theaters. Does it wrap around back into the Lost River Delta area? I imagine that whole area can get congested pretty easily, especially when it lets a crowd out, as one exit would have to cross the path of the extended queue. I'm sure it is handled well, but it just seems like it could be a big mess.
     
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    Originally Posted By MagicalNezumi

    The exit in theater 2 (right side) does cross the extended queue path but CM's are there to split the line and let out the guests. -- MagicalNezumi
     
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    Originally Posted By CMM1

    The capacity for the DLP Indy and TDS Spirits is very low due to (1) low capacity of the trains and (2) short length of the ride.

    As for the rough ride part, that's been the way the ride always has been reported. Particularly annoying is the way one's head gets slapped around in the very tight loop.

    This ride just seems to be so far below the standards that Disney has established over the years for their attractions.
     
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    Originally Posted By SuperDry

    <<< The exit in theater 2 (right side) does cross the extended queue path but CM's are there to split the line and let out the guests >>>

    Ah yes, that's quite a workable solution. Us US-based readers probably forget sometimes that problems such as this can actually be solved with a couple of other staffed CM positions. TDR is certainly not shy about adding staff where they're needed or useful.
     
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    Originally Posted By Mr X

    In fact, they've made such CM placement quite an artform at TDR (innovation from necessity, I would guess...but still it's cool, and nice to see!).
     
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    Originally Posted By Absimilliard

    Indiana Jones at DLP has a capacity of 1600 guests per hour, 6 trains running, no stacking, all seats filled. Problem is, the timing is so tight, just adding air gates would cut your capacity to like 1200-1300 guests an hour... I think Raging Spirits would be the same... Great capacity for a seasonal amusement park, but for a theme park, its not enough! RnRC is around 1800-1900, same for Space Mountain at DL, HKDL and TDL.

    Still, all those numbers are great compared to the capacity nightmare that will be Crush Coaster at Walt Disney Studios. That particular model barely gets 700 guests per hour! Even worst, its the german fairground operators that get that, who are even more efficient than Disney.
     

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