Originally Posted By Dr Hans Reinhardt Are you talking about this? <a href="http://parkthoughts.com/wp-content/uploads/2010/01/4245859459_562a5b9de1_b1.jpg" target="_blank">http://parkthoughts.com/wp-con...1_b1.jpg</a> I believe this is a screenshot from a Disney Parks Blog video.
Originally Posted By gadzuux After watching the video at Hans' link above, I now think that solitary cement structure we see currently in the construction site is the beginnings of a pedestrian bridge, over what will be RSR track. Apparently they used fill dirt to create the bridge, and will presumeably hollow out the space underneath during track construction.
Originally Posted By FerretAfros The construction that we see right now is for the straightaway directly under the words "Radiator Springs Racers" on the blueprint. It's a section of track that will have 'bunny hills', which is the reason that we see the hill shape in the concrete that's been poured. They will place the track over the stepped foundation, which will help support the whole track structure. It looks like there is an area where the road goes over a footpath further to the east in the blueprints, but it could actually be a pedestrian bridge like what they showed in the concept art. In pictures of the construction, you can also see the beginnings of the section of track that follows (or precedes, depending on which way the cars move) the section that we've seen for a while. It's the one just around the U-turn in the blueprints, that's just barely not parallel to the other straightaway. That one is hidden behind some other buildings a little better, so it's hard to see, but there are some pictures floating around where both can be seen.
Originally Posted By aracuanbird Any ideas what WDI is targeting as an hourly capacity on RSR? I've read that Test Track is 1600...will this ride chew up more butts per hour?
Originally Posted By mousermerf TT has extremely short spacing between the vehicles - making the show scenes each extremely short. When it comes down to it, TT's programming is all about not having the vehicles hit each other rather then about pacing for show scenes (as emphasized in other attractions.) So, at first I thought they'd not do double-load for the two tracks, doubling capacity - but they might, if they lengthen the show scenes and vehicle spacing.
Originally Posted By mousermerf And i say I think they wouldn't because giving a ride in DCA SSE's capacity would mean it would NEVER have a line.
Originally Posted By mousermerf Strangely enough, 6 was chosen for TT because 4 is the most common number of guests in a party. 2-3-5 all apparently come next and in the 6 configuration you can fit various combinations of these with minimum loss.
Originally Posted By Westsider The track for RSR looks incredibly long. There's the station, then the slow outdoor section up the side of the cliff, then into the show building and a decent sized dark ride experience, then the fast outdoor track that looks markedly longer than Test Track's outdoor section, then the dive into the caverns and to the unload area. I would love to know what the total trip time and track length is for this attraction, and how long the show inside the dark ride section lasts. My hunch is that this will be an epic E Ticket attraction in size, feel, experience, and thrill. This one will put DCA on the map in SoCal, if not the whole country.
Originally Posted By gadzuux Gee - and I thought it looked a bit short to me. From what I can see on the blueprint, it appears that the load/unload area is actually outside - running horizontally along the north wall of the showbuilding. There appears to be a line of shade trees that run just below the southern straightaway. Directly below that there appear to be four load
Originally Posted By gadzuux ... zones. I'm guessing load and unload both take place at the same position, similar to 'Space Mountain'. From there, the loaded vehicles split onto two parallel tracks, and hook sharply to the right, entering the first of two consecutive indoor show scenes, both really tiny. The first room appears to be only about four car lengths long. The second is not much bigger, where the track does a sharp u-turn to the left. From there it's "out and back" on two straightaways and a 360 loop before returning to the showbuilding. The interior appears to be an elongated reverse "S" configuration. I'm not able to figure out where and how the end of the interior portion of the track meets up with the outside stretch that returns to the load/unload area. And I'm not sure what I'm looking at with the schematic of the showbuilding itself, with the dimpled oval on the top left, and a rectangular grid below. Perhaps it's some kind of vehicle maintenance and repair facility. The rooms in the lower left may be staff offices and rest rooms. All this is just guesswork. Perhaps I've got it backwards and the extended indoor show scenes come before the outdoor portions, as in TestTrack. But either way, I still don't see how the left end of the load track meets up with the track inside the showbuilding.
Originally Posted By TP2000 Your going through the ride in reverse gadzuux. The dual-track speed section is the big finale' portion, after they've been trolling along inside the dark ride portion getting the plot and the prep for the big race.