Originally Posted By dshyates So I rode TSMM twice today. I feel it is a nice attraction for the park. Not great, but OK for what it is. Which is a solid D-Ticket type attraction. But it does play into what I feel WDI is getting side-tracked with. They seem a lot more interested in what techno they can do, and not really what they SHOULD be doing. Like the new chip-in-ticket/room key thing. Who cares if you resort door knob unlocks as you approach it. Yeah, TSMM takes an entire room full of CPUs to operate, but from a guest POV is is a glorified Wii game. And to further emphasize the point they are actually releasing a Wii version of the attraction. I want a ride that can't be boiled down to a play-at-home version.
Originally Posted By beamerdog >>boiled down<< I wonder if this will be translated into "dumbed down". Is this the first consumer test of releasing Wii versions of other rides?
Originally Posted By Fe Maiden <<I want a ride that can't be boiled down to a play-at-home version.>> Why is that so important? Were POTC and HM diminished as attractions because they were boiled down to movies? It seems to me that a Wii version is a great way to "bring home the magic" so to speak.
Originally Posted By leobloom There's a big difference between a movie that is based on the original property and a video game that virtually duplicates the substance of the ride.
Originally Posted By HokieSkipper >>There's a big difference between a movie that is based on the original property and a video game that virtually duplicates the substance of the ride.<< As much as I love TSMM, I completely agree. The fact that the ride is basically a video game on wheels is incredibly below Disney standards.
Originally Posted By Anatole69 ^^ I said this before and was poo pooed for this view, but they should have added some animatronics, more 4-d effects and more theming to the ride. This would have filled out the environment more and made it less of a video game on a track. As it stands, there is very little reason for this to be a dark ride. You could put someone in front of a large screen and have them play the game and it would be almost the exact same experience. If they had added more of a story inside the building itself, added animatronics that would interact with you as you played the game and moved from roon to room, then it would be a lot harder to translate this easily into a home video game. The fact they can do it now and lose almost nothing just proves that this attraction is little more than a very large video game. - Anatole
Originally Posted By CarolinaDisneyDad I have to say my family loved this ride. We rode it four times. We go to Disney to be entertained and I thought this ride was different than anything I had ever been in. Also no matter how hard I tried ,I ,for some reason, couldn't beat my oldest daughter and she won't reveal her secret. Even now a half year later. If they had added other stuff around the game I wouldn't have notices while frantically jerking that chain.
Originally Posted By Anatole69 They could have easily placed interactive elements at the opening and closing of the ride, and in the areas between the different screens... for example a jack in the box that pops open as you pass by, or things hanging on the ceiling as you pass underneath. Even having things interact with you before the gameplay begins or just as it ends would have added to the ride and made it less than a glorified video game. As it is now, you could just as easily play this in front of a gian tv screen with three other people and the experience would be pretty much the same. - Anatole
Originally Posted By MPierce ^^^ Might I suggest, in the future you tell your daughter you allowed her to win in order to instill in her the confidence she will need in the future to compete in our modern world. That's better than saying a girl beat you!
Originally Posted By MPierce While TSMM is a great little ride, and very popular, I must say I agree with Anatole69. Throw in some interactive AAs, and it would have been a futuristic classic Disney Dark Ride.
Originally Posted By CarolinaDisneyDad ^^^ Might I suggest, in the future you tell your daughter you allowed her to win in order to instill in her the confidence she will need in the future to compete in our modern world.>>>> Good idea, Now what excuse can I give for why I can't hit her 55mph fastball?
Originally Posted By bobbelee9 <<I have to say my family loved this ride. We rode it four times. We go to Disney to be entertained and I thought this ride was different than anything I had ever been in. Also no matter how hard I tried ,I ,for some reason, couldn't beat my oldest daughter and she won't reveal her secret. Even now a half year later. If they had added other stuff around the game I wouldn't have notices while frantically jerking that chain.>> I'm with you 100%
Originally Posted By bobbelee9 <<Good idea, Now what excuse can I give for why I can't hit her 55mph fastball?>> Tell her it looks much faster???
Originally Posted By CarolinaDisneyDad It does and it hurts to catch also. That softball is not soft.LOL