Originally Posted By plutospal77 My family thinks when you enter the ride with the moving pictures, your not moving, I think your going down in the elevator, which is it? Does anybody know?
Originally Posted By LVCajun At Disneyland you go down...and if I am right at Disneyworld the walls go up.
Originally Posted By EdisYoda Correct in both accounts LVCajun. In Disneyland, the stretching room is actually an elevator that takes you down to the rest of the ride. At the Magic Kingdom in Orlando, that room doesn't actually move, the ceiling raises to give the same effect. You are already at ride level there.
Originally Posted By Ben The DL version goes down to cross under the RR tracks outside the berm to where the show building is. That's why the doombuggies start by going "upstairs" to get back to ground level which is where the show building is. It also ends (cemetary), lower ground to cross back under the RR tracks, then up an escalator to ground level outside.
Originally Posted By bboisvert At DL, the whole room actually stretches up *and* down. The elevator takes you down, but the ceiling continues to stretch upwards after the floor has stopped. Notice the distances between the top and bottoms of the picture frames both before and after the doors close.
Originally Posted By Ben That is true... it stretches both ways. On POC... I think the drop takes you another story below to clear the RR track but I think the show building is only half-story below ground... but I'm not sure. It seems that POC loading is built at a slightly higher elevation in NOS and along with the two drops probably net's a full story drop but only truly gets takes you half story below ground. Does anyone know? I've seen the POC track layout but have never seen the elevation layout.
Originally Posted By bboisvert On PotC, when you go exit the caves and enter the battle scene, that is where the ride enters the "show building". I'm not sure at which point you actually pass under the RR tracks. I'm pretty sure that the first drop only takes you to a level that ould still leave you floating around the NOS buildings. It's not until the 2nd drop, which IIRC is basically right below the first drop, that you are low enough to get under the RR tracks. Somewhere between the prison sequence and the begining of the arsenal scene you pass back under the berm.
Originally Posted By FerretAfros In POTC, you cross under the berm the first time in the cave where the old man is telling you about the cursed treasure. I think that is where the Davy Jones waterfall is now. It's right before the battle scene, and (at least at one point) was very dark. You pass back under during the part with the creaking wood all around you. If you look up, you can see where the ceiling is lower for a little bit, and that is where the tracks are. The first two drops actually take you down more than one traditional story, as the caves are under the bayou. Although there is only one floor in difference, the height is much more than a normal building. This is also why the show building doesn't appear as large from the outside, since much of it is actually below ground level. I believe a lot of the Haunted Mansion is below ground level. I had never heard about the stairs at the beginning bringing you back up to ground level, but it makes sense. This, of course, means that the ballroom is built underground, as well as the graveyard. I suppose it would be a lot easier to just build parts of the building into the ground than the whole thing, and only need to be that low for a little while.
Originally Posted By Disneydanny the HM is actually 2 show buildings the fiest being the foyer/expanding romms. it's not until your walking and you take the first left as your heading to your doom buggies that you enter show building 2,thew turn you made is where SB 1 ends and SB 2 begins.
Originally Posted By tangaroa Neither POTC or Haunted Mansion are significantly underground. It's true that the elevators take you down to pass under the railroad tracks, but you have to remember that most of New Orleans Square was built up above ground level. Much like Pirates of the Caribbean, the Mansion itself sits on a hill that actually represents the second level. The elevators take you back down to ground level. Yes the doombuggies travel uphill at the beginning of the ride, but they also travel downhill into the graveyard. You can see the difference in elevations by noting the height of the Disneyland Railroad as it passes over the entrance tunnels, and also noting that they run at about ground level in New Orleans Square. Just check the elevation signs.
Originally Posted By FerretAfros I never really thought about that before, but it makes a lot of sense. It is sort of like MK and the Utilidors (what the basements in NOS were originally supposed to be, until they decided to expand POTC), where the basement is really the first floor, then they throw some dirt on top of that, and then they add more buildings on top of that, that you think are at ground level. It's a very effective solution to the space issue, IMO.
Originally Posted By Ben What is interesting is that they don't build other attractions with that kind of space usage. I don;t think anything is like that in DCA... except maybe Bugs Life.
Originally Posted By Nobody ^^ It's Tough to be a Bug and Soarin' over California both go down a bit to slightly minimize the impact of their main buildings.
Originally Posted By Nobody From post # 5: "At DL, the whole room actually stretches up *and* down. The elevator takes you down, but the ceiling continues to stretch upwards after the floor has stopped. Notice the distances between the top and bottoms of the picture frames both before and after the doors close." I'm respectfully "calling shenanigans" on this statement. If you are contending that the ceiling (scrim) actually raises in elevation, I believe you are incorrect. The room acts like a large telescope, extending down. Next time you visit, carefully check out the exterior of the actual mansion. Note how tall it really is. Then note how tall the stretching room is when you first enter. Take into account the fact that there is a hidden "attic" that will be seen through the scrim later. I don't think there's room for, nor reason for the ceiling to raise up. I'm sure that Westsider or some other cast member will correct me if I'm wrong.
Originally Posted By amazedncal2 Last time we were at DL I was waiting for the monorail next to a couple who were quite chatty. Told me they knew all kinds of secrets about DL etc. and felt they needed to fill me in One thing they told me that the pictures in the stretching room actually moved up and you "NEVER go down" < said with great excitement. I had been on HM more times than I can count but didn't care to debate with the know it alls. I knew all about the RR tracks etc. and knew they were wrong, However the next time I went on HM, darned if I didn't watch in the stretching room to see if they were right after all So I appreciate topics like this to clear the cobwebs
Originally Posted By bboisvert <<If you are contending that the ceiling (scrim) actually raises in elevation, I believe you are incorrect. The room acts like a large telescope, extending down.>> Good point. I only get to DL about once every 3 yrs or so. Maybe someone can verify whether or not the distance between the top of the picture and the scrim is lengthened at the end of the spiel. You can see the wallpaper "rollers" in the corners of the frames. Also, check the distance from the bootom of the frames to the ledge where the gargoyles sit. There is "show" above the ceiling, but I think that there is enough room to slide just the scrim up and down to further enhance the stretching effect. Ah, who cares! It's Disney magic, right?
Originally Posted By oneyepete I've always felt that I could feel the room rech bottom while the murals continued a bit further. I guess I will have to pay technical attention and forget about the magic.
Originally Posted By oneyepete I've always felt that I could feel the room reach bottom while the murals continued a bit further. I guess I will have to pay technical attention and forget about the magic.
Originally Posted By FerretAfros I also thought I have felt the floor stop, and the rest of the room keep going. When you enter the room, the wood paneling is just a little taller than a fairly tall person, then about a foot after that is the bottom of the frames. Less than a foot above the top of the frames is the ceiling. However, when you're at the bottom, the wood paneling is far taller than anybody in the room (I've always wondered how they covered the horizontal seam for the entrance door, since it can't go down, due to the floor being needed to walk on, and can't go up because the rollers for the wall are in the way). Past that, there is a pretty good distance (seems like at least a yard) before the bottom of the pictures, and a lot more space above the pictures than was there at the beginning. It is possible that the ceiling stays in the same place, and the top of the paintings actually move down some, but that seems like it would be very complicated. It also seems to me that if the elevator only goes down, and nothing goes up, then we are very very far under ground. Although the speedramp at the end does go uphill, I don't think it goes that far up hill. Also, if it went that far below ground level, it would be difficult for the doombuggies to make it back up to ground level on the fairly short stair case. It is also entierly possible that they use some crazy forced perspective that makes it look like the room is stretching more than it really is. I can tell that the vertical stripes throw things off a little, and it is possible that things in the paintings are drawn in a way that makes the look longer from the bottom. Overall, it is a very effective trick, especially if we still can't figure it out almost 40 years later.
Originally Posted By Cindermomster Maybe someone at Doombuggies.com can clarify this. I am really curious now. Do the pictures unroll at the top just a little after the elevator stops going down? It seems to me that I remember it that way.