Originally Posted By AutoPost This topic is for Discussion of <a href="http://www.LaughingPlace.com/Latest.asp?I1=ID&I2=73245" target="_blank"><b>Latest: JHM: Imagineering is very serious when it comes to play testing</b></a> <p><i>Jim Hill talks with Joe Garlington – WDI’s creative vice president in charge of interactives – about the crucial part that play testing plays in the development of new rides, shows and attractions for the Parks</i></p>
Originally Posted By MPierce >> So what do you folks think? Are you actually looking forward to this next generation of Disney theme park rides, shows and attractions? Or are you worried that all of this emphasis on interactivity & personalization will then get in the way of the magic & the story-telling? << The last paragraph of this article pretty much sums it up for me. I just don't see how you can have an interactive queue, and not slow the line down. I am curious to see how they pull it off though. I'm also sure parents with antsy little kids (picture Spirits Mother, and Father here) will be happy with the idea also. Afterall we are turning into a Nanny state where the Government has to take care of us, and we have to have outside entertainment every waking moment.
Originally Posted By davewasbaloo >>> where the Government has to take care of us<<< And this is bad how?
Originally Posted By leobloom >>Take – for example – Buzz Lightyear's Space Ranger Spin / Astro Blasters. As far back as 1975, the Imagineers were toying with building a futuristic ride-thru shooting gallery where Guests would have blasted alien invaders. But WDI had to wait ‘til “Toy Story” came out in November of 1995 before they then had a character who was strong enough & well enough liked by the public that the Imagineers could finally move Tomorrowland’s UFO Shoot-out off of the drawing board.>> I don't buy that. WDI had to wait until there was a Buzz Lightyear character to ensure the ride would be popular? Gosh, how did WED manage designing rides that didn't have a character connection? I will say this about Buzz. Midway Mania makes Buzz feel obsolete. I never cared for Buzz to begin with, because of the cardboard cutouts and the difficulty of seeing where I was shooting. But I really enjoyed Midway Mania, just not sure if I want three or four more rides based on the same interactive idea.
Originally Posted By Spirit of 74 Jim Hill trying to be relevant way past his 'use by' date. He really should put out some DVDs instead like Classic WDW Construction Walls!
Originally Posted By MPierce >> And this is bad how? <, You're a Liberal Dave. You wouldn't understand it.