NEW Haunted Mansion Interactive Queue

Discussion in 'Walt Disney World News, Rumors and General Disc' started by See Post, Apr 28, 2010.

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  1. See Post

    See Post New Member

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    Originally Posted By EPCOT Explorer

    Just got this over the Twitter:

    There's a new feature in the HM queue being tested to supposedly entertain guests while they wait. It's features include a large plaque with HM-esque characters on it that speak to you and deliver clues to finding a family fortune, which is hidden on the HM lawn.


    Some more pics and information on my Twitter Page and on "LiveWDWUpdates'" page as well.


    Links...
    <a href="http://twitter.com/EPCOTExplorer" target="_blank">http://twitter.com/EPCOTExplorer</a>
    <a href="http://twitter.com/LiveWDWUpdates" target="_blank">http://twitter.com/LiveWDWUpdates</a>
     
  2. See Post

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    Originally Posted By HokieSkipper

    Nothing like destroying the ambiance of an attraction!

    I can only imagine this is a test for RFID stuff. If so...fail.
     
  3. See Post

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    Originally Posted By leobloom

    >> Nothing like destroying the ambiance of an attraction! <<

    But I was bored standing in line, I didn't have anything to look at, not the architecture of the house, the steamboat, Big Thunder, no talking with my family and friends...

    Why don't they find a way to make the Fantasyland queues more bearable? Next up: a sinister tap-dancing ghost tells jokes in the Tower of Terror queue. Perfect!
     
  4. See Post

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    Originally Posted By FerretAfros

    Why are they testing this out on an attraction that hardly ever has a significant wait? It's an omnimover. It keeps loading all the time. The queue keeps moving. It just doesn't make sense to use the queueless queue here (other than the little plaza that they can use to store people while they wait).
     
  5. See Post

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    Originally Posted By EPCOT Explorer

    >>>Nothing like destroying the ambiance of an attraction!

    I can only imagine this is a test for RFID stuff. If so...fail.<<<


    From what I can see, it doesn't do anything to the ambiance either way. It's as if the Leota Toombstone just started talking to you. Pretty creepy, in my opinion.

    >>> Why are they testing this out on an attraction that hardly ever has a significant wait? It's an omnimover. It keeps loading all the time. The queue keeps moving. It just doesn't make sense to use the queueless queue here (other than the little plaza that they can use to store people while they wait).<<<


    It's right by the door, where you DO stop to wait for the next Stretching Room.


    And besides, it's just testing.
     
  6. See Post

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    Originally Posted By HokieSkipper

    ^^^EE...it's giant cardboard cut outs. How does that not ruin the ambiance?

    And the whole point of HM is that the Ghosts don't show themselves to you until you are INSIDE.
     
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    Originally Posted By EPCOT Explorer

    I think the plaque is temporary. And it looks to be a faux sort of marble.

    And, these aren't ghosts. It's a statue.
     
  8. See Post

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    Originally Posted By HokieSkipper

    ^^^^Possessed by a ghost. Hahaha. How the hell else does it talk?
     
  9. See Post

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    Originally Posted By EPCOT Explorer

    It's the Magic Kingdom. Anything can happen, get over it.

    :D

    LOL
     
  10. See Post

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    Originally Posted By HokieSkipper

    ^^^No, it's wrong you hear me! Wrong!
     
  11. See Post

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    Originally Posted By EPCOT Explorer

    OK, jaytee. ;)
     
  12. See Post

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    Originally Posted By HokieSkipper

    EE, it's just an example of the bad things I foresee from RFID. Cheesey, stupid, story contradicting randomness.

    Unless these things end up as AAs, I just don't see a benefit to HM coming from this.
     
  13. See Post

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    Originally Posted By EPCOT Explorer

    >>>> EE, it's just an example of the bad things I foresee from RFID. Cheesey, stupid, story contradicting randomness.

    Unless these things end up as AAs, I just don't see a benefit to HM coming from this.
    <<<<<

    Give it a chance. From what I am gathering, this can tie into the story quite well
    and serve a good purpose.
     
  14. See Post

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    Originally Posted By HokieSkipper

    But there's not supposed to be a story at the HM.

    *headdesk*
     
  15. See Post

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    Originally Posted By EPCOT Explorer

    Don't be thick, you know what I am referring to.

    Stories need not be linear...It just had to
    fit the theme and the mood.
     
  16. See Post

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    Originally Posted By MPierce

    >> But there's not supposed to be a story at the HM.

    *headdesk* <<

    But what about that embedded ring in the walkway? :)
     
  17. See Post

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    Originally Posted By HokieSkipper

    <<Don't be thick, you know what I am referring to.

    Stories need not be linear...It just had to
    fit the theme and the mood. >>

    But I am thick! Okay...that sounds wrong. I hope you're right, because HM is perfect as is now. I'd hate for anything to ruin that.

    <<But what about that embedded ring in the walkway? :)>>

    The hole and piece of old fencing that was once there has been covered. ;)
     
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    Originally Posted By MPierce

    The tourist will love this. Just like everything else they will be doing with RFID.

    I wouldn't get to anxious Skipper. If they don't do this any better than they did the Yeti, it'll be broke in no time at all.
     
  19. See Post

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    Originally Posted By HokieSkipper

    <<I wouldn't get to anxious Skipper. If they don't do this any better than they did the Yeti, it'll be broke in no time at all.>>

    Haha, true.
     
  20. See Post

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    Originally Posted By MPierce

    >> The hole and piece of old fencing that was once there has been covered. ;) <<

    I thought maintenance had uncovered it again. Oh well.
     

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