Epcot Nemo Ride: Home Run

Discussion in 'Walt Disney World News, Rumors and General Disc' started by See Post, Oct 23, 2006.

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    Originally Posted By vbdad55

    <And it's hardly family fun when it has the highest height restriction in WDW, only shared with RnRC. Kids smaller can ride M:S, CTX, ToT, Everest, Space.<

    still far more family related than watching some behemoth parent try and fit into the Poo land props -- it is say 3-4 and under, period.
     
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    Originally Posted By trekkeruss

    <<[but the theming is pure Disney.]
    Yes! Non-moving bird on a stick...genius!>>

    One tiny element out of the entire attraction. That and the cracks in the mountain are the only two I have heard about EE. TT on the other hand gets many more complaints about its overall theming, or lack thereof.
     
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    Originally Posted By vbdad55

    <>>Four year olds have fun staring at a paper cup blowing in the wind.<<

    Exactly.<

    exactly my case for not spending a dime there- could have left the grass and few trees -
     
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    Originally Posted By mousefun

    [Just as there are no AA's in the Jungle Cruise or Snow White.]

    The elephants. They are AA's. The move and make sounds.

    [It would have been interesting to see how MK could have brought new subs back to 20K for a Nemo ride. It would have fit better than a Tomorrowland installation. But the local management hated the ride in the late 80s, they hated it in the 90's when they over-emphasized the disrepair that they, themselves, caused, and they hated it years after it had already closed with their own guest relations CMs openly mocking it in front of guests.]

    This is what scares me when you put a few in powerful positions who have no future-site. Like, take Country Bears, Disneyland. It is now obvious that, it was not the attraction that wasn't popular, it was the location. Pooh Ride disneyland never has a wait more than 5 minutes, right in the heart of the busy summer season. Bears should have a remained, as a beautiful place to kick back, get some AC, and giggle.

    [The ride system is "neat" but it was allowed to become way to expensive and until JTTCOE it's adoptions were plagued with problems. The ride system is unique and for TT, an original.]

    The ride system is beyond neat. It's absolutely creative and amazing, a ride system like non other. Much different that JTTCOTE, which is colser in line to rocket rods (Jounrey is great too)
     
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    Originally Posted By mousefun

    [One tiny element out of the entire attraction.]

    You want more? Ill give you more! A shadow of a monster projected onot a rock? Pirates has been doing this for over 40 years with the battling pirates at Disneyland. Incidentally, bird on a stick, you stare at this for like 10 seconds, as, the track switches behind you (you can hear this switching! Poor show!)
     
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    Originally Posted By ChiMike

    >>we also had 'plans' for Beastly Kingdom but it didnt happen either - the theme there is the only theme rolled out - so the previous plans don't play inthe theme as far as I can see<<

    I'm doing a bad job explaining this.

    DinoLand was built. It was built with an emphasis on a lush area with lots of cool greens and browns and with winding rock-work inspiried paths. It was a secluded area. The Dino Institute was placed as a tourist locale but with the understanding that they set up next to a digsite which is already off the beaten path. It was a trek for ""tourists"" to get to the Dino Institute.

    All of this was built. We're not talking Beastly Kingdom here.

    So when they added the maligned DinoRama they conflicted against the entire backstory layed out. Not just in backstory, but in color, tone, style, texture, mood, etc.

    SO when I originally said that,

    >>I would disagree. It doesn't fit well within ... the existing DinoLand, ...<<

    I feel I was correct.

    It did not fit well with what was already existing there. A wide open, colorful, plastic, shiny, expanse, with large, wide concrete driveways. Instead of being surrounded by foilage one was now surrounded by metal and midway games.

    For the backstory, we were no longer off the beaten path but the area now resided off a route 66 type highway.

    So, DinoRama, DID NOT fit within what was already there. Now maybe you think it improved upon what the original integrity and intent of the area was. But I don't.
     
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    Originally Posted By ChiMike

    >>still far more family related than watching some behemoth parent try and fit into the Poo land props -- it is say 3-4 and under, period.<<

    Hey, I never said it was. And I never said that the playground was better.

    Simply said that you used your own personal "fun" experience as a defense for DinoRama, just as many use the same personal self-interest "fun" excuse as justifying Pooh.

    The "Fun" defense will never cut it for anything. Anyone to use it as a basis for going forward on a project would be laughed out of Glendale.

    I wonder how many people who thought SuperStar Limo was O.k. because it was "fun" miss it much while they queue up for Monsters.
     
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    Originally Posted By trekkeruss

    <<You want more? Ill give you more! A shadow of a monster projected onot a rock? Pirates has been doing this for over 40 years with the battling pirates at Disneyland. Incidentally, bird on a stick, you stare at this for like 10 seconds, as, the track switches behind you (you can hear this switching! Poor show!)>>

    Compare the queue and the overall theming of TT to EE. You're seriously telling me TT is better? Not only that, I didn't even say EE was the benchmark, I cited ToT and Indy. Maybe I'm just imagining things, but I strongly doubt a majority of Disney nerds are going to agree with you that TT is a superior Imagineering effort compared to those two, or even EE.
     
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    Originally Posted By ChiMike

    >>exactly my case for not spending a dime there- could have left the grass and few trees -<<

    Could have built two or three projects that were proposed. Could have put Hunny Hunt in and spared the emptiness for 6 years.

    But they didn't because, frankly, they were not very good executives and didn't have the parks long term interest in mind.
     
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    Originally Posted By ChiMike

    >>The elephants. They are AA's. The move and make sounds.<<

    Again. Wrong.

    Again. You are entitled to your own opinions but you are not entitled to your own set of facts.
     
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    Originally Posted By ChiMike

    >>The ride system is beyond neat. It's absolutely creative and amazing, a ride system like non other. Much different that JTTCOTE, which is colser in line to rocket rods (Jounrey is great too)<<

    All three are based on the same basic system.
     
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    Originally Posted By vbdad55

    <So, DinoRama, DID NOT fit within what was already there. Now maybe you think it improved upon what the original integrity and intent of the area was. But I don't.<

    No I don't think it improved it, but I guess I am not a hater of that portion of it either...

    This was a better explanation though as I did not understand before where you were headed, I understand more now and see what you are saying.
     
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    Originally Posted By ChiMike

    >>
    Compare the queue and the overall theming of TT to EE. You're seriously telling me TT is better? Not only that, I didn't even say EE was the benchmark, I cited ToT and Indy. Maybe I'm just imagining things, but I strongly doubt a majority of Disney nerds are going to agree with you that TT is a superior Imagineering effort compared to those two, or even EE.<<

    Russ, I don't know what's left to say. You make perfect sense yet I have a feeling there is nothing more that can be said.
     
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    Originally Posted By vbdad55

    <>>exactly my case for not spending a dime there- could have left the grass and few trees -<<

    Could have built two or three projects that were proposed. Could have put Hunny Hunt in and spared the emptiness for 6 years.

    But they didn't because, frankly, they were not very good executives and didn't have the parks long term interest in mind.<

    amen to that
     
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    Originally Posted By ChiMike

    >>This was a better explanation though as I did not understand before where you were headed, I understand more now and see what you are saying.<<

    Awesome.
     
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    Originally Posted By trekkeruss

    The only difference between the three is that JTTCOTE finally got it right. TT took forever to open, and even when it did, it still had major problems for quite a while.
     
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    Originally Posted By trekkeruss

    God, this is SUCH a Disney Nerd debate. LOL.

    I think TT would be an Imagineering masterpiece if the indoor queue was a simulated GM assembly plant. The end of the queue would be where the car rolls off the asssembly line... which is where the guest would then jump into the "new" car for a spin on the test track. Not sure how the test portion should be plussed, but as it is now, it doesn't look like how I would imagine a real test track to be, which is the point of Imaginerring, isn't it?
     
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    Originally Posted By ChiMike

    >>God, this is SUCH a Disney Nerd debate. LOL.<<

    yeah, I know, but even though we are being intentionally provoked, I have a pretty slow day, so it's helping time fly.
     
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    Originally Posted By ChiMike

    >>which is the point of Imaginerring, isn't it?<<

    yep.
     
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    Originally Posted By Skellington88

    >>Based on rides from 50 years ago. I challenge anyone to tell me what TT is based on? It is a pure work of magic imagined from nothing that pre-exsisted. Now, thats creative!<<

    AHAHHAHAHAHAHAHAHAHAHHAAHHAHA

    wait..your not kidding?

    test track is garbage..the EMV technology was already introduced in the far superior Indiana Jones Adventure in Disneyland and the mediocre Countdown to Extinction at Animal Kingdom. The EMV-2 Technology that was debuted with test track was put to far better use in the THEMED and MAJESTIC attraction "Journey to the Center of the Earth" at Tokyo Disneysea.
     
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